SOLO ENCOUNTER
This event combines two elements, a brief solo experience in the woods at night and a Scoutmaster's Minute by a lay person or short sermonette by a religious leader.
EQUIPMENT NEEDED
PHYSICAL ARRANGEMENTS
The Scouts are proceeding down the trail to this event and are met by the staffer. He leads them down the trail to the open grassy area where he assembles them for a talk. We used a minister who talked of the beauty and the wonder of nature. He talked about how the dark of night has a special beauty all it's own.
He then challenged the boys to maintain a short silent solo experience along a trail. He wanted them to spend the time thinking about a question. He also wanted them to look around them and listen carefully, observing nature. He asked that they not use any flashlights or make any sound. He assured them there was nothing to be frightened of and no one would bother them.
You can ask the boys to ponder any question. It could be to think about a particular Scout Law, or what the Motto means, or what they have done recently to honor their Oath? On our particular event the thought was, "If you could ask God one question, what would it be?"
After this talk and a question to ponder, begin down the trail dropping off a Scout about every 25-35 feet. This is where their solo begins. The circular trail eventually takes you back to the beginning.
Going out into the center of the circle you can observe most of the group from a single vantage point.
Watching the time carefully, start down the trail to collect the boys again returning to the beginning of the trail where they were first assembled for the talk.
Take them back down the trail to continue on to their next mission/event.
ACTION
For the Scouts, their main action is to listen and think. On this event they will test their ability to follow three points of the Scout Law; Obedient, Brave, and Reverent. They will spend part of the time listening to the staffer, and part of the time alone listening to nature and pondering a question.
SCORING
STAFF ACTIONS
CHECK IN PATROLS
ISSUE EQUIPMENT
ACT AS REFEREES
KEEP THEM MOVING
Record the scores.
MISSION IMPOSSIBLE requires approximately 30 staff members.
Events will conclude by 1:30am. Patrol Leaders will turn in their Patrol's computer disk before returning to their campsite. All Scouts/Webelos should be in their campsites and quiet by 2:00am.
SCORING PATROLS
Patrols will be given a computer disk. Scores will be written in a square on the disk. Each event will grade on a possible total of 10 points.
Each event will have a 2 letter code. For the score, write the two letter code, followed by a score from 0 to 10.
For example: SH9
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